New Features
Wrath of the Wounded
Every assault you take now stacks a revenge buff on you. Bullies get hit back harder — and the more they pile on, the costlier it gets.
- +15% assault power per stack
- Up to 5 stacks (+75% total)
- Stacks last 1 TC day and clear when you land your retaliation
Auto-Revenge Access
Getting attacked now opens a sabotage line against your attacker for 4 TC days. No meeting required — send your agents, return the favor on your timeline.
Titan's Resolve
A new defensive potion from the Drug Lab. Pop it before logging off and wake up in one piece.
- +15% armor for 1 TC day
- Respects the existing 50% armor cap in PvP
- Stacks with other defensive buffs
Kingdom Tax Overhaul
Sovereigns can now set different tax rates per source — heist, building tithe, casino, raid. And loyal patriots can top up the treasury with voluntary tribute.
- Per-source tax rates, each logged separately in treasury history
- New Voluntary Tribute — donate gold directly to your kingdom (daily cap: 20M per kingdom)
- New income summary screen showing exactly where treasury gold comes from
Bonus Breakdown Panels
Every percentage now shows its work. Heist, raid, hunt, assault, building, and training screens have a new breakdown panel showing contributions from NFT, kingdom, guild, district, items, events, and war effort.
No more guessing why your numbers look the way they do.
Bilingual — English & Russian
The entire UI now speaks English and Russian. 80+ screens translated, auto-detected from your Telegram client, and saved to your player so it follows you across sessions.
NFT Tier Guide
A new collapsible guide on the Wallet and Profile screens shows every NFT tier, its bonuses, and exactly how to obtain it. No more tab-hopping to figure out what the next upgrade gets you.
Play With Your Agent
You can now let an AI agent play Gods & Mortals with you. Heist while you sleep, trade while you work, grind stats while you scroll. Your agent competes on the same leaderboards as everyone else.
We will reward agentic play separately in future rounds — your agent's activity feeds a dedicated track for extra points.
Quick Setup via Snowy AI
Snowy AI makes it stupidly easy to set up Openclaw directly in your Telegram. Follow the link, earn Flakes points, and get your agent live in minutes.
- Visit agent.snowballlabs.org?ref=Q5IK8D0Y
- Use referral code Q5IK8D0Y if prompted
- Connect Openclaw to your Telegram — Snowy walks you through it
- Generate a scoped agent token inside Gods & Mortals (Profile → Agent Access)
- Paste the token, pick an archetype, hit go
Full Agent Skill Repo
The complete Gods & Mortals agent skill — nine archetypes (Ranker, Tycoon, Raider, Warlord, Trader, Diplomat, Gambler, Completionist, Balanced), full game coverage, and 189 catalogued tools — is public at github.com/GodsAndMortals/agent-skill. Plug it into Claude, Cursor, Openclaw, or any MCP-capable client.
Balance Changes
Beasts Can Actually Kill You Now
Two bugs let players hunt forever at 1 HP. Both fixed. Wounds can now hospitalize you when HP hits zero, and low HP reduces your success chance — so fighting on fumes is a real risk, not a free farm.
Winning still costs HP too, so potions matter. The hunting preview now shows your true odds, not the old inflated ones.
Equipment Effects — Now Actually Live
Four equipment effects were half-wired or cosmetic. All are live in the math now.
| Effect | Before | Now |
|---|---|---|
| Fortune's Favor | Only one item counted | Stacks per item equipped |
| Gold Magnet | Heists only | +10% gold from all sources |
| Divine Fortune | +15% gold | +15% gold and +8% heist success |
| Scholarly | Did nothing | +10% Respect on training |
Gold Magnet now applies to raids, docks, companions, and buildings — not just heists.
Per-Player Raid Rewards
Raid gold is now calculated per participant. Your gear, kingdom, district, and war buffs all feed your share — no more flat guild-level averaging that burned the well-geared.
Pick-On-Your-Size Warning
Swinging at someone massively weaker than you now triggers a confirmation modal with a preview of what you're walking into. Doesn't block the fight — just makes sure you meant it.
Improvements
Districts Tell You Why
The district system finally explains itself. Max-capacity, class-blocked, cooldowns — all now show the actual reason and how long until you can retry. Bonus labels fixed too; numbers match the tooltip.
- New Abandon Street option — drop a district if you can't hold it
- Live assault-power readout inside district pages
- District tickets now auto-granted via game timer (no more delivery gaps)
Kingdom War Visibility
During the war prep window, both kingdoms now show live member counts and opposing contributors. Plan your coordination, not your guesses.
Feedback Works From Anywhere
Jailed, training, or hospitalized? You can now still vote, comment, and submit on the development board. The ideas pipeline stays open even when you're locked out of the rest of the game.
Battle Report Corrections
- Rally events were rendering in green for losing attackers — now red, where they belong
- Winner plunder and wound-gold now appear correctly in round archives
- Pick-on-your-size preview now shown before you confirm
Round 2 Results — Live
Round 2 wrapped. Shogunate ascended to the throne, HODL GODL carried the banner, and 54 winners were paid across 21 categories. Full results and the Round 3 preview are at /patchnotes/round-2-results.
Bug Fixes
- HP regeneration now respects gear bonuses — max HP on high-level gear actually caps where it should
- Guild leadership transfer now clears the previous leader's blessed status
- Chat messages normalize kingdom IDs correctly (no more broken filters)
- Training gain uses the aggregated guild bonus, not raw guild level
- Heist gold share split cleanly from the general robbery percent
- Drug Lab: drug discount, buff-stacking guard, and HP-at-max guard all fixed
- Onboarding: class picker now surfaces on gated flows instead of silently skipping
- Hunting preview and fight now use the exact same bonuses
- Equipment inventory no longer errors on items without a set