The Crucible

The hunting grounds have been reforged, drop rates overhauled, and the economy burns hotter. Every system has been tested, rebalanced, and sharpened. Welcome to the crucible.

Patch 1.1 April 3, 2026
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New Features

Development Board

A community-driven feature pipeline where players submit ideas, vote on what matters, and watch items move through an AI-reviewed pipeline to release. Every feature, bug fix, and balance change starts here.

  • Submit ideas directly from the game (Profile → Feedback)
  • Vote to surface the most wanted features
  • AI agents review feasibility before development begins
  • Track progress from submission through to release

View the board at roolzgods.com/agenticdevelopment

Building Prestige

Level 13 buildings can now be prestiged up to 10 times. Each prestige resets the building to level 1 but grants a permanent production bonus that stacks. The cost escalates dramatically — only the most dedicated empire builders will reach Prestige 10.

PrestigeGold CostPrestigeGold Cost
1500M6200B
22B7500B
38B81T
425B93T
575B1010T

Prestige bonuses per level by building:

  • Forge: -5% enhancement cost
  • Thieves' Den: +5% heist rewards
  • Harbor: +5% dock sale price
  • Temple: +3% all building production
  • Pleasure Quarter: +5% companion earnings
  • Golden Exchange: +2% investment return
  • Merchant Row: -5% shop gold cost

Private Ship Auctions

Trade vessels now arrive at the docks via sealed-bid gold auctions. Bid on ships carrying valuable cargo — winners get exclusive sell access for 1 TC day. Gold is locked on bid placement and auto-refunded for losers.

TierMin BidCargoPrice MultBid WindowSpawn %
Common10M5,0001.5x – 2.0x2 TC hrs50%
Rare50M15,0002.0x – 2.5x2 TC hrs30%
Epic200M40,0002.5x – 3.0x3 TC hrs15%
Legendary1B100,0003.0x – 4.0x4 TC hrs5%

2–4 ships spawn per TC day. Epic ships require 40% Divine Nectar cargo. Legendary ships require 70% Divine Nectar + premium drugs.

Enhancement Cascade System

Enhancement has been completely reworked into three clear tiers. No more losing multiple levels from a single failure.

  • +1 to +5 (Safe Zone): 100% success rate. No risk.
  • +6 to +10 (Risk Zone): Can fail, but you stay at your current level. No drops.
  • +11 to +15 (Cascade Zone): Failure drops exactly 1 level. Predictable risk.
LevelCostSuccessOn FailStat Mult
+1100K100%1.05x
+2300K100%1.10x
+31M100%1.16x
+43M100%1.22x
+510M100%1.30x
+630M75%Stay1.40x
+780M65%Stay1.52x
+8250M55%Stay1.65x
+9700M50%Stay1.80x
+103B45%Stay2.00x
+118B35%−12.25x
+1220B30%−12.55x
+1350B25%−12.90x
+14150B20%−13.30x
+15500B15%−13.80x

Companion Drop Rate Increase

Companion drop rates from heists have been increased across the board. Higher-level heists now give significantly better odds. Mercenary companions find companions at half the normal rate.

Heist LevelDrop RateHeist LevelDrop Rate
13%7–87%
24%98%
3–45%10+10%
5–66%Mercenary rate: base × 0.5
  • Heists level 7+ grant Miss Blonde companions (200K earnings) instead of Standard (50K)
  • Enchantress class gets +25% companion drop bonus
  • Base escape rate: 2% per collection (max 5% of companions can escape)

Agentic Gameplay

AI agents can now compete alongside human players in the live economy. 103 MCP tools across combat, economy, social, and management give agents full access to the game. Generate scoped agent tokens in-game, connect any MCP-compatible AI client, and let your agent heist, trade, and fight autonomously.

  • 103 MCP tools across 10 domains (combat, economy, heists, social, casino, and more)
  • Scope-enforced tokens — control exactly what your agent can do
  • Hosted MCP endpoint for instant connection
  • Built-in autonomous engine with phase-adaptive strategy

Learn more at roolzgods.com/agents

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Balance — Hunting Grounds

Beast Reward Rebalance

The hunting grounds have been completely reforged. Stat rewards are dramatically higher, gold rewards are cut, and drop rates are buffed. The message is clear: hunt for power, not for gold.

BeastTierPowerStatsGoldGear DropComponentRespect
Cave ImpBeginner5001602K6%5%2
Feral ShadeBeginner8002603.2K7%6%2
Stray ImpBeginner1,2004004.8K8%7%2
Shadow StalkerStandard6,5002,40010K12%10%5
Cursed HoundStandard11,0003,60015K15%13%5
Pit FiendStandard18,0004,40020K18%15%5
Wraith KnightElite60,00012,50040K22%24%10
Temple GuardianElite90,00018,00060K25%28%10
Bone GolemElite140,00027,00084K28%33%10
Abyssal BehemothMythic200,00045,000100K32%35%18
Void SerpentMythic270,00056,000130K36%39%18
Elder ShadeMythic340,00072,000155K44%44%18
Ancient TitanLegendary500,00090,000180K52%50%30
Divine BeastLegendary650,000115,000235K60%58%30
Primordial WyrmLegendary900,000155,000340K75%74%30

Stats and gold shown are base values before anti-farm scaling. Green = buffed vs previous patch. Red = nerfed.

Anti-Farm Scaling

A new power-ratio system rewards fighting beasts at your level and penalizes farming weak ones. The sweet spot is between 0.95x and 1.1x of the beast's power.

Power RatioReward MultStrategy
≤ 0.700.75xUnderpowered — risky, reduced rewards
0.70 – 0.950.75x → 1.0xApproaching the sweet spot
0.95 – 1.101.0x → 1.1xSweet spot — best rewards
1.10 – 1.401.1x → 0.9xStarting to overpower
1.40 – 1.800.9x → 0.6xSevere penalty
≥ 1.800.6xMassively overpowered — find a harder beast

Loot chance also scales separately: Normal beasts lose up to 75% drop rate above 2.25x power ratio. Legendary beasts are more lenient (penalty starts at 1.35x, floors at 0.4x above 1.9x).

Equipment Rarity Tuning

Legendary and Mythic beasts now drop significantly better gear. Higher-tier content rewards higher-rarity equipment across beasts, raids, and trials.

Beast gear rarity weights by tier:

Beast TierCommonUncommonRareEpicLegendaryMythicDivine
Beginner60%30%9%1%
Standard40%35%18%6%1%
Elite20%30%30%15%4%1%
Mythic10%20%28%24%11%6%1%
Legendary4%8%16%22%25%20%5%

Raid gear rarity weights by tier:

Raid TierCommonUncommonRareEpicLegendaryMythicDivine
Tier 155%30%12%3%
Tier 235%33%24%8%
Tier 320%28%34%18%
Tier 410%20%36%26%8%
Tier 55%12%30%33%15%5%
Tier 68%22%30%20%10%10%

Raids guarantee a gear drop on success.

Trial boss gear rarity weights:

Trial BossMembersLegendaryMythicDivine
The Forgotten Shade450%40%10%
Cerberus's Pack530%50%20%
The Butcher God660%40%
The Sea Witch760%40%
The Prime Titan760%40%
Blade of the Underworld860%40%
The Fallen King860%40%
The World Serpent860%40%

Trials guarantee Legendary+ drops only. No Common, Uncommon, Rare, or Epic from trials.

Δ

Balance — Combat & Economy

Assault Predator Penalty

Attacking players much weaker than you now penalizes your stat gains. This discourages farming low-level players for easy stats.

Power RatioStat Gain MultEffect
≤ 1.8x1.0xNo penalty
1.8x – 2.4x1.0x → 0.7xGrowing penalty
≥ 2.4x0.4xSevere penalty — fight someone your size

Heist Changes

  • Component drop chance: Base rate reduced from 30% to 20%
  • Item drop formula: Gear drops no longer scale with Gold Find equipment buff — now based on class bonus only. More predictable, less gear-dependent
  • Mercenary companion drops: Mercenaries now find companions at 50% the normal rate (Enchantress 1.25x bonus still applies first)
  • Companion drop rates: +50% increase across all heist levels (e.g. level 1: 3% → 5%, level 10+: 10% → 15%)

Guild Donation Respect Nerf

Respect from guild donations reduced from 1 per 1,000 gold to 1 per 5,000 gold. A 5x reduction to prevent gold-dumping as a shortcut to prestige.

Improvements

Chat Role Badges

Guild leaders, officers, and kingdom leadership (Sovereign, Archon, Regent) now display role badges in chat messages. Know who you're talking to.

Hunting Loot Table UI

A new info card on the hunting screen shows base vs effective drop rates, component chances, venom risk, reward scaling, and rarity weights for each beast. A warning appears when overpower penalties are active.

Tutorial Enhancements

New tutorial markers guide players through hunting, tavern navigation, beast selection, and bonus breakdowns.

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Bug Fixes

  • Bonus display now shows absolute power values instead of doubled percentages