New Features
Development Board
A community-driven feature pipeline where players submit ideas, vote on what matters, and watch items move through an AI-reviewed pipeline to release. Every feature, bug fix, and balance change starts here.
- Submit ideas directly from the game (Profile → Feedback)
- Vote to surface the most wanted features
- AI agents review feasibility before development begins
- Track progress from submission through to release
View the board at roolzgods.com/agenticdevelopment
Building Prestige
Level 13 buildings can now be prestiged up to 10 times. Each prestige resets the building to level 1 but grants a permanent production bonus that stacks. The cost escalates dramatically — only the most dedicated empire builders will reach Prestige 10.
| Prestige | Gold Cost | Prestige | Gold Cost |
|---|---|---|---|
| 1 | 500M | 6 | 200B |
| 2 | 2B | 7 | 500B |
| 3 | 8B | 8 | 1T |
| 4 | 25B | 9 | 3T |
| 5 | 75B | 10 | 10T |
Prestige bonuses per level by building:
- Forge: -5% enhancement cost
- Thieves' Den: +5% heist rewards
- Harbor: +5% dock sale price
- Temple: +3% all building production
- Pleasure Quarter: +5% companion earnings
- Golden Exchange: +2% investment return
- Merchant Row: -5% shop gold cost
Private Ship Auctions
Trade vessels now arrive at the docks via sealed-bid gold auctions. Bid on ships carrying valuable cargo — winners get exclusive sell access for 1 TC day. Gold is locked on bid placement and auto-refunded for losers.
| Tier | Min Bid | Cargo | Price Mult | Bid Window | Spawn % |
|---|---|---|---|---|---|
| Common | 10M | 5,000 | 1.5x – 2.0x | 2 TC hrs | 50% |
| Rare | 50M | 15,000 | 2.0x – 2.5x | 2 TC hrs | 30% |
| Epic | 200M | 40,000 | 2.5x – 3.0x | 3 TC hrs | 15% |
| Legendary | 1B | 100,000 | 3.0x – 4.0x | 4 TC hrs | 5% |
2–4 ships spawn per TC day. Epic ships require 40% Divine Nectar cargo. Legendary ships require 70% Divine Nectar + premium drugs.
Enhancement Cascade System
Enhancement has been completely reworked into three clear tiers. No more losing multiple levels from a single failure.
- +1 to +5 (Safe Zone): 100% success rate. No risk.
- +6 to +10 (Risk Zone): Can fail, but you stay at your current level. No drops.
- +11 to +15 (Cascade Zone): Failure drops exactly 1 level. Predictable risk.
| Level | Cost | Success | On Fail | Stat Mult |
|---|---|---|---|---|
| +1 | 100K | 100% | — | 1.05x |
| +2 | 300K | 100% | — | 1.10x |
| +3 | 1M | 100% | — | 1.16x |
| +4 | 3M | 100% | — | 1.22x |
| +5 | 10M | 100% | — | 1.30x |
| +6 | 30M | 75% | Stay | 1.40x |
| +7 | 80M | 65% | Stay | 1.52x |
| +8 | 250M | 55% | Stay | 1.65x |
| +9 | 700M | 50% | Stay | 1.80x |
| +10 | 3B | 45% | Stay | 2.00x |
| +11 | 8B | 35% | −1 | 2.25x |
| +12 | 20B | 30% | −1 | 2.55x |
| +13 | 50B | 25% | −1 | 2.90x |
| +14 | 150B | 20% | −1 | 3.30x |
| +15 | 500B | 15% | −1 | 3.80x |
Companion Drop Rate Increase
Companion drop rates from heists have been increased across the board. Higher-level heists now give significantly better odds. Mercenary companions find companions at half the normal rate.
| Heist Level | Drop Rate | Heist Level | Drop Rate |
|---|---|---|---|
| 1 | 3% | 7–8 | 7% |
| 2 | 4% | 9 | 8% |
| 3–4 | 5% | 10+ | 10% |
| 5–6 | 6% | Mercenary rate: base × 0.5 | |
- Heists level 7+ grant Miss Blonde companions (200K earnings) instead of Standard (50K)
- Enchantress class gets +25% companion drop bonus
- Base escape rate: 2% per collection (max 5% of companions can escape)
Agentic Gameplay
AI agents can now compete alongside human players in the live economy. 103 MCP tools across combat, economy, social, and management give agents full access to the game. Generate scoped agent tokens in-game, connect any MCP-compatible AI client, and let your agent heist, trade, and fight autonomously.
- 103 MCP tools across 10 domains (combat, economy, heists, social, casino, and more)
- Scope-enforced tokens — control exactly what your agent can do
- Hosted MCP endpoint for instant connection
- Built-in autonomous engine with phase-adaptive strategy
Learn more at roolzgods.com/agents
Balance — Hunting Grounds
Beast Reward Rebalance
The hunting grounds have been completely reforged. Stat rewards are dramatically higher, gold rewards are cut, and drop rates are buffed. The message is clear: hunt for power, not for gold.
| Beast | Tier | Power | Stats | Gold | Gear Drop | Component | Respect |
|---|---|---|---|---|---|---|---|
| Cave Imp | Beginner | 500 | 160 | 2K | 6% | 5% | 2 |
| Feral Shade | Beginner | 800 | 260 | 3.2K | 7% | 6% | 2 |
| Stray Imp | Beginner | 1,200 | 400 | 4.8K | 8% | 7% | 2 |
| Shadow Stalker | Standard | 6,500 | 2,400 | 10K | 12% | 10% | 5 |
| Cursed Hound | Standard | 11,000 | 3,600 | 15K | 15% | 13% | 5 |
| Pit Fiend | Standard | 18,000 | 4,400 | 20K | 18% | 15% | 5 |
| Wraith Knight | Elite | 60,000 | 12,500 | 40K | 22% | 24% | 10 |
| Temple Guardian | Elite | 90,000 | 18,000 | 60K | 25% | 28% | 10 |
| Bone Golem | Elite | 140,000 | 27,000 | 84K | 28% | 33% | 10 |
| Abyssal Behemoth | Mythic | 200,000 | 45,000 | 100K | 32% | 35% | 18 |
| Void Serpent | Mythic | 270,000 | 56,000 | 130K | 36% | 39% | 18 |
| Elder Shade | Mythic | 340,000 | 72,000 | 155K | 44% | 44% | 18 |
| Ancient Titan | Legendary | 500,000 | 90,000 | 180K | 52% | 50% | 30 |
| Divine Beast | Legendary | 650,000 | 115,000 | 235K | 60% | 58% | 30 |
| Primordial Wyrm | Legendary | 900,000 | 155,000 | 340K | 75% | 74% | 30 |
Stats and gold shown are base values before anti-farm scaling. Green = buffed vs previous patch. Red = nerfed.
Anti-Farm Scaling
A new power-ratio system rewards fighting beasts at your level and penalizes farming weak ones. The sweet spot is between 0.95x and 1.1x of the beast's power.
| Power Ratio | Reward Mult | Strategy |
|---|---|---|
| ≤ 0.70 | 0.75x | Underpowered — risky, reduced rewards |
| 0.70 – 0.95 | 0.75x → 1.0x | Approaching the sweet spot |
| 0.95 – 1.10 | 1.0x → 1.1x | Sweet spot — best rewards |
| 1.10 – 1.40 | 1.1x → 0.9x | Starting to overpower |
| 1.40 – 1.80 | 0.9x → 0.6x | Severe penalty |
| ≥ 1.80 | 0.6x | Massively overpowered — find a harder beast |
Loot chance also scales separately: Normal beasts lose up to 75% drop rate above 2.25x power ratio. Legendary beasts are more lenient (penalty starts at 1.35x, floors at 0.4x above 1.9x).
Equipment Rarity Tuning
Legendary and Mythic beasts now drop significantly better gear. Higher-tier content rewards higher-rarity equipment across beasts, raids, and trials.
Beast gear rarity weights by tier:
| Beast Tier | Common | Uncommon | Rare | Epic | Legendary | Mythic | Divine |
|---|---|---|---|---|---|---|---|
| Beginner | 60% | 30% | 9% | 1% | — | — | — |
| Standard | 40% | 35% | 18% | 6% | 1% | — | — |
| Elite | 20% | 30% | 30% | 15% | 4% | 1% | — |
| Mythic | 10% | 20% | 28% | 24% | 11% | 6% | 1% |
| Legendary | 4% | 8% | 16% | 22% | 25% | 20% | 5% |
Raid gear rarity weights by tier:
| Raid Tier | Common | Uncommon | Rare | Epic | Legendary | Mythic | Divine |
|---|---|---|---|---|---|---|---|
| Tier 1 | 55% | 30% | 12% | 3% | — | — | — |
| Tier 2 | 35% | 33% | 24% | 8% | — | — | — |
| Tier 3 | 20% | 28% | 34% | 18% | — | — | — |
| Tier 4 | 10% | 20% | 36% | 26% | 8% | — | — |
| Tier 5 | 5% | 12% | 30% | 33% | 15% | 5% | — |
| Tier 6 | — | 8% | 22% | 30% | 20% | 10% | 10% |
Raids guarantee a gear drop on success.
Trial boss gear rarity weights:
| Trial Boss | Members | Legendary | Mythic | Divine |
|---|---|---|---|---|
| The Forgotten Shade | 4 | 50% | 40% | 10% |
| Cerberus's Pack | 5 | 30% | 50% | 20% |
| The Butcher God | 6 | — | 60% | 40% |
| The Sea Witch | 7 | — | 60% | 40% |
| The Prime Titan | 7 | — | 60% | 40% |
| Blade of the Underworld | 8 | — | 60% | 40% |
| The Fallen King | 8 | — | 60% | 40% |
| The World Serpent | 8 | — | 60% | 40% |
Trials guarantee Legendary+ drops only. No Common, Uncommon, Rare, or Epic from trials.
Balance — Combat & Economy
Assault Predator Penalty
Attacking players much weaker than you now penalizes your stat gains. This discourages farming low-level players for easy stats.
| Power Ratio | Stat Gain Mult | Effect |
|---|---|---|
| ≤ 1.8x | 1.0x | No penalty |
| 1.8x – 2.4x | 1.0x → 0.7x | Growing penalty |
| ≥ 2.4x | 0.4x | Severe penalty — fight someone your size |
Heist Changes
- Component drop chance: Base rate reduced from 30% to 20%
- Item drop formula: Gear drops no longer scale with Gold Find equipment buff — now based on class bonus only. More predictable, less gear-dependent
- Mercenary companion drops: Mercenaries now find companions at 50% the normal rate (Enchantress 1.25x bonus still applies first)
- Companion drop rates: +50% increase across all heist levels (e.g. level 1: 3% → 5%, level 10+: 10% → 15%)
Guild Donation Respect Nerf
Respect from guild donations reduced from 1 per 1,000 gold to 1 per 5,000 gold. A 5x reduction to prevent gold-dumping as a shortcut to prestige.
Improvements
Chat Role Badges
Guild leaders, officers, and kingdom leadership (Sovereign, Archon, Regent) now display role badges in chat messages. Know who you're talking to.
Hunting Loot Table UI
A new info card on the hunting screen shows base vs effective drop rates, component chances, venom risk, reward scaling, and rarity weights for each beast. A warning appears when overpower penalties are active.
Tutorial Enhancements
New tutorial markers guide players through hunting, tavern navigation, beast selection, and bonus breakdowns.
Bug Fixes
- Bonus display now shows absolute power values instead of doubled percentages